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Fan Video Script

The reasons for creating a fan account are two-fold. One:
Fans earn a cut of Artist’s earnings.
And Two: It is to meaningfully support under-ground eclectic music artists.

To earn a cut of Artist earnings, you need to sign up artists using your unique Promo link. The instant they click your link and sign up, then you get paid ten percent of all their earnings, forever. Forever as in perpetuity.

To get paid a full ten percent, you simply have to clear twelve gaming levels, but then, this is a really fun game.

Later in this video, you will also learn how to scale your earnings across a multitude of artists.

So where does the money come from? 

Your earnings stem from The Game that artists play – mystery music songs that beat the game will gain heavy rotation – meaning a large audience. Because these mystery songs are brilliant, listeners are compelled to either buy the song, before the ninety second song clip ends, or else lose the song forever. Our goal is to convert ten to twenty percent of these listens into song sales.

You can think of anonymous, mystery songs as a new music format that creates a fertile ground for song sales.

In this scenario, a million listens for a winning song leads to one hundred thousand to two hundred thousand sales, with the artist getting paid one dollar per sale – and the fan that signed up the artist getting paid, ten thousand dollars to twenty thousand dollars, in dividend payments. As the game grows, the audience grows and both sales and dividends increase with time.

To be clear, only about one in every thousand songs will beat the game. This puts the onus on fans, who need to sign up great music artists capable of beating the game. You are the music label, that signs up promising bands and artists. Maybe your artists won’t win with their first song, but, with effort, perhaps they will win after entering 20 songs. You want to sign up promising and hard working artists that never give up.

OK, we went pretty deep. So let’s step back and actually Create a fan account. To start, simply click Create Account, and enter an email and a 6 digit password.

This takes you to the Levels page. Here, it tells you that you have to clear all twelve Levels. Now, you need to clear the Levels just once – in order to earn ten cents – which is ten percent – of every artist song sale – for Artists that you sign up. Yes, you must sign up Artists via your Promo Link to get a cut of their sales. 

At sign up, you only earn a two cent cut of their song sales – and it will not increase to 10 cents until you clear all twelve Levels.

END OF PART 1

To clear the Twelve Levels, you simply have to play and score a number of songs at each Level and then you climb level after level. Here it displays your Level and your earnings per song sale.

If you rate the song pretty low, say 60 out of 100, you do not get the option to buy it. Here, I will score this 80 out of 100. Because I rated it so high, I get the option to buy the mystery song. Here, I choose not to buy and I simply submit the score. And now I continue to rate other mystery songs.

The Levels tab shows you the lay of the land – it shows you how many scoring plays you still need to give, at the current level.

After you climb all 12 Levels, the Level Number now reads – Max, and now, finally, your cut of all artists sales reaches ten cents, and it stays there permanently.

Now that you are at Max, and there are no more Levels to climb – You can concentrate on earning repeat dividends.

Dividends are only possible because mystery music songs have real value. A ten cent cut of Artist song sales is only meaningful when those winning artists actually sell songs.

To get paid dividends, artists and fans must sign up using your Promo link. Once they click your Promo link and signup, you own them forever.

Dividends are paid in perpetuity. You can never lose your dividends. Here, on a mobile device, we log on and, from the Levels Screen you can access your QR Promo link. Have people scan it to quickly sign up, or you can copy it, print it out or share it.

On your laptop, you can click on Your Promo link and you can copy and share any of these marketing images which have your Promo link embedded. You can also view your QR Promo link and share that – or simply share your Promo link directly – whatever the means, they all get users to this screen whereby they can choose to sign up as an artist or fan.

We typically think of music fans being linked to music acts. So, yes, it’s kind of odd that fans can sign up other fans when they don’t have a song in the game, but that is just how promo links work. Anybody can sign up artists or fans.

To view your Dividend payments, you go to the Dividends screen. Direct Dividends are artists you signed up directly – you get a ten cent cut of all their song sales, forever.

If you sign up 100 artists, there is a very good chance that one of these artists will, sooner or later, beat the game and, as the game grows, your dividend earnings continually rise.

This screen shows your fan signups – you get a two cent cut of all song sales by artists your fans signup. These are called Indirect Dividends, because you did not sign up the artists directly, your fans signed them up.

END OF PART 2

And this screen shows fans that your fans signed up. These are your Grand fans who also earn you Indirect Dividends. .Again, you also get a two cent cut of all song sales by artists, that your Grand fans sign up.

These multi-generation dividends lead to a multiplier effect. Basically, you spread the net much wider with fans so your odds of dividends from winning artists is much higher.


We now explain why signing up one thousand fans is a realistic pathway to earning large indirect dividend payments.

We begin whereby you signup one thousand fans

These one thousand fans could viably signup ten fans each on average – meaning you have ten thousand Grand fans.

These ten thousand Grand fans could realistically signup five new artists each on average, meaning you will earn dividends from fifty thousand artists.

Again, realistically, only one in one thousand artists will beat the Game – so we have about fifty winning artists.

If winning artists get paid one hundred thousand dollars each and you get a two thousand dollar cut from each artist, that leads to one hundred thousand dollars in dividend payments in year one. These payments should rise as the game grows.. It is basically wealth by thousands of cuts. And that is why you should aim to sign up one thousand fans.

To Sign up one thousand fans, you just need to share your Promo Link by every means possible. Have friends scan your Promo Link QR code on your phone and walk them through the sign up process. Share your Promo Link via email and share via Social Media. Share it as a link, as an image which has the link embedded. Share it as a QR code.. Good luck.

One last thing – if an artist signed you up as their fan, then every song you score, this artist gets credit for it. This allows their songs to rapidly climb the Gaming Levels on auto-pilot. This is a great way to meaningfully support an artist.

However, if you buy a song and you want to support this artist instead, you can click – Join Artist. Now this artist will get credit for your scoring plays instead. You can only support one artist at any one point in time.

We hope this is a helpful guide. Bye for now.

How to Play the Game

HOW TO PLAY THE GAME

For Artists – Step One is to create an account. Click Create account. Next, we will choose to create an Artist account. And next – you just need a valid email, a six-digit password and an artist name. It’s pretty simple.

To play the Game, you will need to upload a song. There are no jawnrez, but – if you think your song is Easy Listening, click on this checkbox. If it’s loud or Hardcore, click this checkbox. Fans of these styles are more likely to hear your song – and potentially rate your song higher. Mid-tempo, you click nothing at all. Enter the song title and choose a song and finally, click upload.

Once your song is uploaded, you can view it on the Songs Uploaded table.
You can make a song briefly exclusive which means the song is not on any other platform which means fans cannot ID the song. If they really love a song, they need to buy it. Briefly exclusive means it is only exclusive for the day, or so, that it takes to climb 12 gaming levels. Most importantly, exclusive songs have about one hundred X better odds, of beating the game.

The Game is not easy –
Songs need an average score of eighty-five out of one hundred or higher to beat the game, and only about one in one thousand songs will actually beat the game – the rest will be Game Over and all Game Over songs are instantly and permanently rendered not-exclusive and also inactive.

The only songs that you can activate or dee activate are in the play queue. You can also move them up in the play queue. All other songs are either frozen active or frozen non-active.

You can also skip into a song up to 30 seconds – so that reviewers hear the choice portion of the song. The skip-intro is for fans that score your song. If you play a song from this table, it plays from the start – it does not skip the intro.

Once your song is uploaded, click the button – Play The Game. This takes you to the Rate Songs screen.
Now click, Play, to Play the Game. – Here, you will score random mystery songs by other artists – based on how much you like the song. And they will impartially score your song in return.


You have to listen to the first twenty seconds before you can score a song. Just be honest in scoring – giving low scores to other artist’s songs does not help your song achieve a winning average score. In fact, it could result in your winning song being eliminated.

Separately, in this box it reports the Level your song is at, along with its average score. Don’t confuse the scores you give, when you play songs, with the average score you get, here. This is what you get, the play button is where you give.

END PART 1

If you rate the song pretty low, say 60 out of 100, you do not get the option to buy it. Here, I will score this 80 out of 100. Because I rated it so high, I get the option to buy the mystery song. Here, I choose not to buy and I simply submit the score. And now I continue to rate other mystery songs.

The Game screen is your situation room. It gives you the lay of the land. It counts the scores you Give and the scores you Get. It also tells you how many scores you song still needs to get. And, how many songs that you still need to give scores to. And that’s it – do what The Game requires and you will climb 12 levels.

At Gaming Level 9, you may need to upload a new song which is akin to putting another quarter in the machine. At Gaming Level 11, you may need to signup 2 new artists using your Promo link. After you play the Game four times with four different songs, you no longer need to signup new artists to clear Level 11.

Also, when you signup Fans, and then they score songs, you get credit for their plays. This means your songs auto climb the Gaming Levels. You simply need to enter songs into the game.

Finally at Level 12, you just need to give all the scores required – then your next song moves into the Game at Level 1, where it begins to climb.

Meanwhile, your previous song has entered the Sifter Stages. The 12 Sifter Stages separate out winning songs. You have no tasks to complete at the Sifter Stages – your song will only get scores. The screen is informational – it tells you whether you beat the Game or not. The higher your song’s average score, the more stages it climbs and the more scores it receives.

Again, most songs will not beat the game and they will be Game Over. They will be displayed on the Sifting Stages table that shows the final average score. They will simultaneously appear on a Game Over table. After one week, these Game Over songs will disappear from the sifting stages and will only be displayed on the Game Over screen.

When your song beats the Game, it goes into Mass Exposure where it gets played in heavy rotation over a period of months or even years. The goal is to convert ten percent to twenty percent of plays into song sales – we anticipate that only exclusive songs will achieve this.

When you sell songs, these appear on your Songs Sold table. And, when you buy songs, these appear on your Purchased Songs table.

On the Your Account screen, in order to get paid, make sure you enter your PayPal email,

When it comes to your Promo Link and Dividend payments, we already covered that in our video titled – Why sign up ten thousand fans.

And that completes our tour. Bottom line – songs that beat the game will gain a large audience. Now, – Play The Game!

Welcome

This video explains why signing up ten thousand fans is a realistic pathway to earning large dividend payments.

It’s a viable path to repeat dividend payments from half a million artists. It is just not feasible to sign up a half a million artists on your own. You need to leverage fans.

Dividends are only possible because mystery music gems that are also briefly exclusive have value. A ten cent cut of Artist song sales is only meaningful when those winning artists actually sell songs.

To get paid dividends, artists and fans must sign up using your Promo link. Once they click your Promo link and signup, you own them forever.

Dividends are paid in perpetuity. You can never lose your dividends. Here, on a mobile device, we log on and, from the Game Screen you can access your QR Promo link. Have people scan it to quickly sign up, or you can copy it, print it out or share it.

On your laptop, you can click on Your Promo link and you can copy and share any of these marketing images which have your Promo link embedded. You can also view your QR Promo link and share that – or simply share your Promo link directly – whatever the means, they all get users to this screen whereby they can choose to sign up as an artist or fan.

To view your Dividend payments, you go to the Dividends screen. Direct Dividends are artists you signed up directly – you get a ten cent cut of all their song sales – forever.

This screen shows your fan signups – you get a two cent cut of all song sales by artists your fans signup. Again, forever.

And this screen shows fans that your fans signed up. These are your Grand fans. You also get a two cent cut of all song sales by artists – that your Grand fans sign up.

These multi-generation dividends lead to a multiplier effect.

We begin whereby you signup ten thousand fans

These ten thousand fans could viably signup ten fans each on average – meaning you have one hundred thousand Grand fans.

These one hundred thousand Grand fans could realistically signup five new artists each – meaning you will earn dividends from half a million artists.

Again, realistically, only one in one thousand artists will beat the Game – so we have about five hundred winning artists.

If winning artists get paid one hundred thousand dollars each and you get a two thousand dollar cut from each artist, that leads to one million dollars in dividend payments. It is basically wealth by a million cuts. And that is why you signup ten thousand fans.

Next – how can you signup ten thousand fans?

Well, you can share your Promolink everywhere – a sort of spray and pray strategy. But a more targeted approach is to get fans to engage in a mass search for your song.

Step 1: Email us a brand new, exclusive song to this email address. You can title the email – Hidden Song.

Step 2: We now upload your song to a hidden area of our database – you will see it on your Song Upload table along with all your other songs. Keep in mind, this hidden song is not actually playing The Game.

Step 3: You create a campaign on Social Media and on your website – inviting fans to find your secret song.

An invite button with your Promo link is absolutely central to any campaign. It must sit in the middle of all language and strategy.

Step 4: The strategy must heavily reward the winner. Note that the winning fan must buy the song to identify the song. Here are some potential rewards to offer the winner.  Rewards such as Collector’s Items, Cash Prizes, an autographed one of a kind vinyl record of the song, or free tickets. Perhaps allow the winner to tour with the band, or give them backstage passes. Maybe offer them original artwork and NFTs, or have them interview the artist, or appear with the artist. Maybe they can appear in your music video. There are lots of rewards that will excite fans.

Step 5: It is very important to prove to your fans that the winner is for real. Take screenshots of the Uploaded Songs table and also the Songs Sold table – this table shows the fan that purchased the hidden song. These are your receipts that show proof of the winner.

If you have questions on how to create a campaign, send us an email to promote at i song u dot com

Winning the War on Music

Flood of music (1)

 

 

At isongU, we are huge fans of the current artists that stand up to YouTube and fight for fairer compensation in Washington. We love the Respect Music movement.

Sometimes we hear complaints that Bono and Taylor Swift are hardly short on compensation, but we take the view that these stars are fighting for their fellow struggling musicians and the very future of music.  It’s not like anyone will listen to some no name, washed up music artist.

 

 

Are we fighting skirmishes when the war is already lost?

 

As much as I admire the current artist outcry, I sometimes get the sinking feeling that we artists are almost crying over spilt milk. Has the war already been won and we are arguing over scraps from our masters at the Tecnocratic table?

Is this just another Occupy Wall Street where, without a solution to support our cause, the cause is lost.

In music, what is the solution? Moreover, what is the problem?

 

 

The oversupply of Music

 

The fundamental issue facing all musicians is that their songs are being lost in an ever rising sea of music. That is where the war is being lost.

There were about 6 million songs in all existence in the year 2000.

Today, we loosely estimate there are 2 Billion songs on YouTube. But we are only ankle deep in the coming deluge. As music sampling and Artificial Intelligence creation technology becomes more automated and ubiquitous, a single ‘artist’ may be able to created thousands of new songs every month.

By the mid-2020’s, we estimate that 1 billion songs will be created every year. This exponential oversupply continuously devalues songs, to the point where artists will need to pay fans to listen to their song (they already do). It will be all brand and no band.

As the saying goes: It can always get worse. If we don’t do something radical, today’s Starving Artist Crisis will become far, far worse.

 

 

The coming Music Deluge demands a Smart Filter

 

What is rare is valuable … but it is only valuable there is an audience for it.

We must have a smart filter that impartially reject lesser songs (remove them from market) while elevating the rare gems.

As shown in this info-graphic, what is rare and in demand gains value.

 

 

 

As impressive as the infographic above is, nobody wants to hear the word filter. A filter is a blocker, and musicians have more than enough stumbling blocks. So, at isongU, we accentuate the big positive: We elevate the rare music gems.

Yes, henceforth, isongU will be called a song accelerator.

 

 

Something radial has to be tried

 

Our proprietary music accelerator, to be launched September, 2016,  is designed to make musicians (and their core fans) the rulers of a fair music world.

And why not: If the music industry continues on its current course, then the future holds absolutely no place for musicians.

Musicians will just have to unite and tackle the problem themselves. The Power of Crowds must decide the future of music. Musicians must become the gatekeepers (via our smart filters) and power-brokers (via our accelerator) of their music industry.

 

For those that scoff at this radical crowd-powered nonsense, well, something radical and new simply has to be tried. There’s not a moment to lose.

By the mid 2020’s, when there will likely be 1 Billion new songs every year if not every month, the for 99.99% of music artists, the music industry will be stone dead. It will have choked on a sea of songs; it will suffocate itself. Today’s skirmishes with YouTube, Spotify etc. will not delay the inevitable deluge to come.

Are Anonymous Songs the secret to a fair music world?

“Is Anonymity critical to discovering great music?”

 

Anonymous

 

So the world produces a deluge of music and this deluge clogs up ‘discovery’ platforms like YouTube and Spotify and makes discovery for newbies a near impossibility.

 

 

A fair & trusted Filter:

 

At isongU, we have spoken about the need to filter out the best songs, and this filter must be impartial, repeatable, reliable and fair. And yes, the best songs must be elevated and exposed and generate songs sales for which musicians must be fairly compensated, but that’s another story. The first step is to be sure we have indeed sifted out the absolute greatest songs.

To ensure impartially great songs at isongU, we render all songs anonymous so that there are no influencers or herds or popularity contests …the kind of things that removes all wisdom from crowds. By making the crowd impartial, we hope to make them wiser.

But is anonymous music the answer? Is anonymity the ‘format’ that will make crowds wise and drive the future of music? Or, to reverse the argument, is it the very lack of anonymity and open sharing of views that serves us today’s weak popular music offerings?

 

 

People adhere to the music tastes of others:

 

The following is from a study from almost 10 years ago, the results of which appeared in the New York Times here:  nytimes.com/3

     In an experiment, social scientists at Columbia University simulated an online music   marketplace that included 14,341 participants recruited from teenage interest Internet sites. The researchers provided half the group with a list of obscure rock songs and encouraged them to listen and download the ones they liked.

The teenagers received no other information and did not know who else was participating. The songs were a sampling from a Web site where many virtually unknown bands post their own music.

By tallying song downloads, the investigators produced a rough rating of the songs’ quality.

When the other half of the teenagers browsed the same songs, they saw, alongside the titles, the number of previous downloads for each song by other members of their group. And they tended to download at least some of the songs previously chosen, resulting in a top 25 chart significantly different from that of the original group.

By running several simulations of this experiment, the researchers showed that song popularity was not at all predictable when people could see what their peers were doing. Good quality songs tended to do better than poorer ones, but not always: a song called ”Lockdown” by 52Metro ranked first in one simulation and 40th out of 48 in another.

”A small group of people making decisions at the beginning had a large influence” on how the songs were ultimately ranked, said Duncan Watts, who, along with Matthew Salganik and Peter Sheridan Dodds, reported the findings in the journal Science.

With little else to guide their choices, people often look to others for cues; curiosity, perhaps along with an urge to affiliate with the group creates a kind of cascade effect in favor of the songs first chosen, Dr. Watts said.

 

 

Anonymity is the only hope for fairness:

 

This experiment clearly shows how, even among small groups, it becomes a popularity contest and decisions are readily swayed. In conclusion, we believe that the first step towards creating an unbiased, fair filter that always repeatedly gives us the highest quality music is to render all songs anonymous. That way, all songs (and all artists) get treated as equals.

Way Too Much Music… and not enough ears

 

Flood of music (1)

The deluge of new music has only just begun

 

 

In case you haven’t heard, the biggest problem in music is there’s way too much music. It has undermined the currency of music. And the deluge of new music is only just getting started,  Sometime in the early 2020’s, we project that 1 Billion songs will be created each month.

That many songs would probably mean that all music would become worthless, even mainstream music. The music marketplace desperately needs to be rarefied, because if it’s left to it’s own devices, there will be no marketplace. Moreover, what is rare is valuable.

Perhaps the only thing big enough to sift through the ungodly mess of music are millions of musicians themselves …and their core friends, family and fans. In other words, the power of crowds.

Yes, I know …we have a loose, uncontrolled version of the power of crowds already: It’s called YouTube.

 

“I believe in the wisdom of crowds;

Less so the mindlessness of mobs.”

 

social media 2 black

Let’s be honest, crowds need crowd control. A crowd left to its own devices can quickly become a mob. And mobs don’t necessarily make good choices.

Welcome to the age of the internet mob; the viral kind. This is where the wild meets the blind.

An internet mob is simply a popularity contest led by influencers and made viral by their (misguided?) herds. A very large herd made Justin Bieber a star. Later on, in a radio crowdsourcing competition, an opposing herd, stirred by influencers, voted to send him to North Korea for his next tour.

 

WHERE’S THE TIPPING POINT?

 

In the book The Tipping Point by Malcolm Gladwell, he defines the tipping point as that magic moment when an idea, trend, or social behavior crosses a threshold, tips, and spreads like wildfire. Yes, it involves influencers and herds and all things viral. But here’s the rub. The Tipping Point is absolutely out of reach these days for 99.9% of musicians. That’s because every platform from YouTube to Spotify to SoundCloud to BandCamp to Patreon have exponentially grown to the point where they are all parking lots with tens and hundreds of millions of songs.

Here in 2016, we estimate YouTube has 2 Billion songs. A new musician uploading their first songs to YouTube in 2016 will need an impossibly large army of influencers (each bringing their own vast herd) to break through that unholy mess.

People are often quick to point to artists that began their journey towards discovery on YouTube as recently as 2009 and went on to become stars. However, in YouTube years, that is just about a billion years ago.

 

GRIDLOCK IS A GRAVEYARD:

 

Music gridlock is the death knell for obscure musicians. The funny thing is; platforms like Spotify celebrate their 50 million song catalogues as a measure of their ever-growing success. More choice they say, but we are already crippled by choice. These massive catalogues are graveyards for the vast majority of musicians. And these graveyards are too exponentially growing.

In summary, yes, today’s music industry is consumer driven. Yes, technocracy profits by driving artists and consumers into war with each other. And yes, technocracy has built a music graveyard for hundreds of millions of music artists; the invisible 99.9%.

 

 

CROWD SIZE – CROWD WISE

 

Crowd Size: As earlier mentioned, the only thing big enough to sift through the millions of songs and (impartially) find the best songs (while removing lesser songs and clearing the gridlock) are the millions of musicians and their core fans.

Crowd Wise: To ensure fairness, impartiality and equal opportunity for all artists (to ensure the wisdom of crowds) we simply cannot allow influencers, herds or popularity contests.

Here’s how we ensure fairness at isongU: There are 20 proprietary levels (filters) that are used to sift out the best songs. At each level, an artist must first rate songs clips by other artists (pay it forward) and then their song clip is rated in return. For song ratings to be trusted, all songs must be original and anonymous:

By anonymous, we mean no song title, no band name, no nothing. Even fans that rate songs are anonymous.

When someone clicks ‘Play’ to review a song, they get a random 1 minute clip of bare bones, anonymous music and they must decide:

 

‘Does this song grab me… or does it not?’

 

And that is about as impartial as it gets. This impartiality is critical, because without it, we can never reliably or repeatedly get down to the best music (and therefore never gain the trust of musicians or fans).

 

band image

CROWD MOTIVATION:

 

Crowds won’t just systematically sift through millions of songs and filter out the best songs just for fun. There has to be motivation …and lots of it. There are two crowds that will both need to be compulsively hyper-motivated:

  • The content creators (before Streaming, these were known as Musicians).
  • The consumers (before Streaming, these were known as Music Fans).

Crowd Motivation is complex and I will need to create a separate post to cover it properly.

 

But the greatest motivation for an artist is this… 

A few months after our launch, our goal is to make it a mathematical certainty that any songs that rate high enough to make it through all levels of our accelerator will gain 1,000,000+ reviews over 24 months … leading to song sales.

This Mass Exposure is created by our 20 accelerator levels which act as collection points, scalable enough to harvest mass reviews for ‘winning’ songs. Doesn’t matter whether you’re a star or whether you’re starving,  everyone has the same equal opportunity of gaining exposure … & song sales.

I know this sounds crazy, in part because the music industry has always seems to go out of its way to be grossly unfair. But yes, we are about to launch the world’s first mathematically fair, impartial pathway to exposure and ultimately stardom.

http://www.isongU.com

The future of music begins with fairness

Troy

 

“Every 2 days, the world creates as much content as we did from the beginning of time up until 2003.” ~ Eric Schmidt, Google CEO in 2010

 

Screen+Shot+2013-11-15+at+14.27.25

Do we create too much content? Does the world need a filter?

Music is also considered content these days …highly marketable content. Yes, music is a particularly viral form of content that big tech needs in the worst way to fuel their platforms. Art is made to be bludgeoned by adverts.

True, music is much harder to create than a mere Tweet, so while there is a flood of new music out there, the real deluge has yet to come. The tools of music creation are becoming ever easier. Soon, every digital native will have a bevy of songs they’ve mashed up in minutes and instantly shared.

Even now, there are already too many songs. In the year 2000, there were only about 6 million songs in all existence. YouTube currently contains over 2 Billion songs.  Who knows, in the next five years, artists may be creating 1 Billion songs every month.  And every song that enters the pile devalues the currency of music ever further.

Q:   What’s lower than $0.00?

A:   Paying people to listen to your songs. The precedent has been set: Music Artists already ‘Pay for Play’ when they want to book a gig.

 

At isongU, we believe that the music discovery highway has already become a parking lot …even modest websites are clogged with tens of millions of songs.

All artists being equal, the odds of discovery are 1 in   …insert your 8 digit number here. Of course all artists are not equal. Music discovery platforms are dominated by the stars. The star 5% get 80% of the pie. Therefore, the obscure artist’s odds of discovery are 1 in …insert you 9 digit number here.

Again, the main source of today’s music industry crisis is the gross oversupply of music. So, what is the solution to this unending mess?

Gridlock

 

Not only do we need to clear the gridlocked highway, the resultant open highway simply must be fair. All songs being equal; artists (from the obscure to the rock star) must have the same equal opportunity of gaining stardom. For that to happen, it must come down to the bare-naked music. No bias, no hype, no beauty, no bling, no butts, no rants, no fashion, no street cred, no controversy, no thanks. Just the original, bare-naked music and a level playing field if you please.

 

A big mess demands a big solution:

At isongU, we believe that the only thing big enough in number to clear the clogged mess of music is the music community itself …musicians with help from friends & fans.

Built upon this principle, isongU.com is a music accelerator that forms an impartial pathway to stardom. Using our proprietary 20 Levels, this crowd (artists + fans) can not only clear the highway (filtering out lesser songs, impartially pinpointing the best songs) …these 20 Levels also act as collection points, collecting the reviews that generate Mass Exposure for these pinpoint best songs.

It’s not just about creating a fair pathway to stardom. The platform must be free -absolutely no fees. Artists must also be fairly compensated. We will pay artists 40% to 70% of the retail price of songs. They are paid transparently. And musicians must keep all copyrights.

We believe artists & fans will become the united gatekeepers & powerbrokers of their own eclectic music industry. An unbiased pathway in which they collectively and individually decide their own fate. A fair music world ruled by musicians.

 

Landing-page-Facebook

That’s right ruled by musicians – not Disney or WallStreet or isongU for that matter. isongU has absolutely no say in who becomes a star… we just create a fair path and the music community use that path to collectively determine the future direction of music.  Music belongs to the people -not superficial, hit driven corporations and certainly not profit driven Wall Street.

We will launch our accelerator in September, 2016.

Can Musicians ever trust anybody ever again?

 

“I’ve been stabbed in the back so many, many times, I don’t have any skin, but that’s just the way it goes.”

~ Morrissey.

trust

The music industry has repeatedly stabbed musicians in the back. And now that artists are starving and it appears there is nothing left to stab, they invent new ways to stab them some more.

So can musicians ever trust the labels, the technocrats, the performance rights organizations (PRO’s), the clubs, their manager …anybody? On balance, I think the answer has to be no, nay, never!

At this point, musicians probably don’t trust that internet disintermediation is the answer either -yet they appear to be addicted to exposure via the web. Internet glory is the slot machine with a million bells. It’s also a black hole that never seems to pay out. Why do artists continue to toss their orphan music away into this bottomless freemium pit?

To be fair, freemium exposure did bring some artists success at the outset. But, after a couple of years …what, with the explosion in new music and so many people jumping on the freemium bandwagon, the price point of music basically fell to zero. And at $0, well, there was no market -unless you want to count the micro-pennies from streaming. A few lucky artists can still gain liquid exposure today, but without a viable market, even these lucky few will sip on ever thinning gruel.

“Facebook Likes have replaced the dollars we likes.”

So, in the market reality of today, when should musicians give their music away for free? How about never. And when should they stream (or post music videos) for micro-pennies? Again, how about never.

If an artist should be so lucky as to stream their music on say  Pandora, the only way to get off that streaming bandwagon is to forgo performance royalties from PRO’s …like ASCAP & BMI. That’s because streaming companies like Pandora can buy a blanket license to stream (aka perform) all songs by any artist registered with ASCAP & BMI.

Is it a big deal to forgo performance royalties? Not for 99% of artists. For ye struggling artists –guess what, there are no performance royalties to speak of. So save yourself the $50 fee needed to join ASCAP -at least until such time as you have enough airplay to negotiate better royalties.

THE SOLUTION :  A FAIR GAME

At isongU, we are 12 Gaming Levels, songs that beat The Game gain a large buying audience for their song. As in Music Stardom,

All music artists enter The Game as equals. It does not matter whether you are a Star or Starving. Everybody has to pass through the exact same hoops that are the Gaming Levels.

The Wisdom of Crowds

To make the game fair, we render all songs Anonymous (no song title, Artist name or imagery) so that when listeners hear a random, mystery song clip, they give their unbiased gut reaction to the bare bones music: Does it grab them or does it not.

OK, so it’s not 100% without bias. For instance, some listeners may have Genre bias – perhaps a listener hates Jazz or Country music. However, a song that beats The Game will garner about 6,000 listens, so in a crowd this size, their will likely be  people that low Jazz or Country music and so, in a large diverse crowd,  these biases tend to cancel one another out.

The biggest factor in the Wisdom of Crowds is this: Individuals must rate songs without herding or influencing from other listeners. When a fan hits play, they get a randomly delivered mystery song clip. Because it is random, no other listeners can hear the song clip, so herding or influencing is not possible.

Selling a Mystery: Buy or Bust:

A 2nd reason we render song anonymous is to generate song sales. If a fan loves a song so much that they rate it, say 90/100, we give them the option to buy the song, but the option to buy only exists while the 90 second song clip is playing. Once it plays out, the song is gone and it’s gone forever. It is Buy or Bust.

The Game is based on Fairness for all:

It is absolutely crazy to talk about fairness in the music industry. The music world has long been riddled with biases. At present, it doesn’t even pretend to be fair.

We are basically placing a fair music industry inside a game. Once where all artists enter as equals. And that’s kind of insane.

Building Trust:

The biggest challenge facing isongU is how do we build trust with Music Artists. A culture of distrust plagues the music industry and nobody can blame artists for having a healthy degree of cynicism. Their distrust has grown out of 60 years of corruption and greed that pervades the music industry now more than it ever did before.

Honestly, we cannot blame music artists if, right now, they do not trust a single word we say.